EA Denies Battlefield 2042 Manned By Skeleton Crew
EA Denies Battlefield 2042 Manned By Skeleton Crew
If you're a fan of the Battlefield series, you'll know that the year 2042 isn't looking good. Its first season was not only delayed by more than a year, but it only added a single map, a single Specialist character, two helicopters, and two firearms. It's perhaps no surprise, then, that GamesBeat journalist Jeff Grubb claimed on the premium Giant Bomb podcast Grubbsnax that the publisher had placed the game in the hands of a skeleton crew to oversee.
According to Grubb, EA is only leaving enough staff working on Battlefield 2042 to meet the game's Ultimate Edition's commitments, which include a Year 1 season pass. By live service standards, a year's worth of seasons equates to three to four seasons.
Grubb described the situation as "abandon ship time," in which the publisher is attempting to "push that crap out as quickly and cheaply as possible." While the skeleton staff works on that, the "core crew" of devs is already hard at work on the next Battlefield instalment.
EA has since contacted Grubb to refute the claim, claiming that "a big team across studios is dedicated on evolving and improving the Battlefield 2042 experience." Rather than retracting what he said about the scenario, Grubb advises players to "search for the space where both things are true."
Which is a fair argument to make. After all, for a publisher as large as EA, a skeleton crew for the company may well be more significant than entire teams in smaller dev studios. At the same time, the first season of Battlefield 2042 is only arriving seven months after the game launched. After all that time, seeing only one new map, one new Specialist, two new helicopters and two new guns and finding it underwhelming is probably not unfair.
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